Trang chủEsportsFamous Vietnamese gamers simultaneously delete PUBG after controversial penalty at PUBG Asia Stars 2026
Esports
Famous Vietnamese gamers simultaneously delete PUBG after controversial penalty at PUBG Asia Stars 2026
Vào ngày 17/9/2026, KRAFTON loại hai game thủ Việt Nam Himass và TanVuu khỏi PUBG Asia Stars 2026 vì nhận thông tin từ livestream chat, đồng thời thu hồi danh hiệu PUBG Vietnam Partner. Làn sóng tẩy chay lan rộng khi Độ Mixi, PewPew và nhiều streamer xóa PUBG. Key facts: - Sự kiện: giải PUBG Asia Stars 2026, ngày 17/9/2026. - Himass (Lã Phương Tiến Đạt) và TanVuu (Trần Tấn Vũ) thừa nhận mở livestream chat. - KRAFTON loại khỏi giải, thu hồi danh hiệu PUBG Vietnam Partner. - Độ Mixi, PewPew và chủ quán net Việt Nam tham gia tẩy chay PUBG. - Luật giải đấu không quy định rõ ràng về stream sniping. Nguồn: Tổng hợp từ báo cáo phân tích sự kiện, ngày sự kiện 17/9/2026 | Cross-checked: VuaBong.vn Hỏi: Vì sao Himass và TanVuu bị phạt? Đáp: Cả hai thừa nhận mở livestream chat và nhận thông tin bên ngoài trong lúc thi đấu. Hỏi: Stream sniping là gì? Đáp: Là hành vi mở livestream của đối thủ để khai thác thông tin vị trí. Hỏi: KRAFTON có thể mất gì tại Việt Nam? Đáp: Mất kênh đại diện chính thức, niềm tin cộng đồng và lượng người chơi trung thành.
Within 48 hours of KRAFTON's penalty at PUBG Asia Stars 2026, Vietnam's PUBG community witnessed a rare wave of backlash. Numerous famous streamers – from Độ Mixi and PewPew to KOLs with hundreds of thousands of followers – announced they were deleting PUBG from their computers and removing the game from their streaming schedules. Internet café owners in Ho Chi Minh City and Hanoi also said they would stop installing the game. A disciplinary sanction targeting two Vietnamese players turned into a crisis of trust between Vietnam's gaming community and Korean publisher KRAFTON. The story is not simply about right or wrong; it exposes gaps in tournament rules, opaque crisis communication, and the power of top streamers in Vietnam's esports ecosystem.
PUBG Asia Stars 2026 is an Asian-scale event run by KRAFTON, featuring 48 players and influencers from several regions. Unlike closed professional leagues, the event leans toward entertainment, exhibition, and promotion – with streamers competing while broadcasting live to millions of viewers. That format is fertile ground for stream sniping: opening an opponent's livestream to gain information about position and movement. On September 17, Korean streamer Soopi and the Korean esports community questioned two Vietnamese representatives: Lã Phương Tiến Đạt (Himass) and Trần Tấn Vũ (TanVuu). The situation became more complicated because the tournament rules did not clearly prohibit stream sniping. Even so, KRAFTON imposed a heavy sanction: removing both players and revoking their PUBG Vietnam Partner status.
Himass and TanVuu did not fully deny the allegations. In their statements, they admitted opening the livestream chat and receiving outside information, while insisting they did not directly watch their opponents' screens. I do not trust intuition; I trust sufficiently long data series. But here, no long dataset is needed to see a simple truth: receiving information from chat – even indirectly – can help a player infer opponent locations through viewer reactions. On the technical side, stream sniping is normally controlled by broadcast delay. Based on my experience following matches in both Southeast Asia and Korea, tournaments involving streamers almost always enforce a minimum delay of two to five minutes; if PUBG Asia Stars 2026 failed to apply such a measure, the risk of information leakage was high. The 48-player field, combined with multiple simultaneous live streams, created a massive information-noise environment. Therefore, the penalty against Himass and TanVuu cannot be viewed only as an individual matter – it reflects a structural flaw in tournament design.
The Vietnamese community reacted faster than anyone expected. Độ Mixi – the most influential name in Vietnam's streaming scene – and PewPew quickly confirmed they would remove PUBG from their schedules. Soon, many other streamers followed. The participation of internet café owners was especially notable. In Vietnam, internet cafés have long been the infrastructure that builds gaming habits among casual users. When café owners join a boycott, KRAFTON loses not only live-stream hours but also a direct channel to ordinary players. This wave also illustrates a systemic pattern: an esports event featuring 48 streamers can create a bigger shock than a closed professional league, because each streamer is an independent media channel. Esports has no ball, but it still has rhythm and probability to measure. The rhythm here is the resonance of dozens of simultaneous broadcasts, and the probability is the chance that an unclear sanction will trigger a chain reaction – something KRAFTON did not anticipate.
The situation runs deeper because Korean and Vietnamese communities perceive stream sniping differently. In Korea, a country that treats esports as a strategic industry, stream sniping is condemned as cheating. Among a large part of the Vietnamese audience, the behavior – although wrong – is viewed in the context of unclear rules and the event's friendly spirit. This gap explains why the same decision looks justified to Korean fans and oppressive to Vietnamese fans. In a cross-border online environment where streamers broadcast in both Vietnamese and Korean, the lack of a standardized rulebook is a breeding ground for conflict. Based on my experience following matches, events like PUBG Asia Stars 2026 need a separate code of conduct for those who compete and broadcast at the same time, rather than applying one generic rulebook to both streamers and professional players.
From a power-structure perspective, revoking Himass and TanVuu's PUBG Vietnam Partner status is more consequential than an ordinary penalty. The title usually carries the role of official local representative and acts as a bridge between the publisher and the local community. When both bridges were removed at once, the Vietnamese community lost its representatives for dialogue. This is a blind spot in crisis governance: KRAFTON may have dealt with individual violations, but it forgot that it was simultaneously destroying the official communication channel with a market that was already boiling. Numbers do not lie; only people lie on their behalf. Looking at the number of streamers joining the boycott – at least dozens of influential names – the damage to KRAFTON's presence in Vietnam is significant.
But there is an overlooked reverse angle: is this boycott an accurate reflection of truth, or is it amplified by personal motives? In the influencer economy, deleting PUBG costs almost nothing, while the media payoff is enormous. Every streamer joining the boycott can reinforce an image as a community defender and boost engagement from an angry audience. This does not mean they are hypocrites; it means we should distinguish genuine outrage from content strategy. Every time the market is shocked, I go back to old data and find what others missed. The old data here is the tournament rulebook itself: a tournament that does not ban stream sniping, yet punishes players for stream sniping. This inconsistency between written rules and enforcement is the root of the crisis. If KRAFTON had published complete evidence and its decision process, the community might have reacted differently. Instead, its silence – no explanation of why the two players lost their partner status – turned an internal discipline case into a scandal with an unmistakable center-versus-periphery flavor.
The biggest lesson is not for Himass or TanVuu, but for tournament operators. When football pauses, PPDA still shows me who is really pressing. In esports, after PUBG was deleted from Vietnamese streamers' computers, it is KRAFTON's governance process that is being scrutinized. The open question is whether KRAFTON will revise its rules, apologize for opaque handling, or continue treating Vietnam as a mere consumer market. If it stays silent, the price will be counted in lost players – something no meta patch can save.


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